Please use devices such as speakers, headphones, and earphones in a quiet environment to analyze the sound source.
Sample Index | Reference Track | Network Input | Network Output | Random Manipulation | Ground Truth | ||
---|---|---|---|---|---|---|---|
#1 | + | → | |||||
#2 | + | → | |||||
#3 | + | → | |||||
#4 | + | → | |||||
#5 | + | → | |||||
#6 | + | → | |||||
#7 | + | → | |||||
#8 | + | → |
Original Record (Network Input) |
Reference Track | Remastered Track (Network Output) |
---|---|---|
Original | Manipulated #1 | Manipulated #2 |
---|---|---|
Equalizer (5-band) | Stereo Imager (4-band) | Maximizer (Compressor) | ||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Parameter | Min. | Max. | Units | Type | Parameter | Min. | Max. | Units | Type | Parameter | Min. | Max. | Units | Type | ||
low_shelf_gain | -15 | 10 | dB | int | freq_1 | 20 | 1500 | Hz | int | threshold | -10 | -6 | dB | int | ||
low_shelf_freq | 20 | 1000 | Hz | int | freq_2 | 1500 | 7000 | Hz | int | attack_time | 0.1 | 30.0 | ms | float | ||
first_band_gain | -15 | 10 | dB | int | freq_3 | 7000 | 20000 | Hz | int | release_time | 50 | 100 | ms | int | ||
first_band_freq | 200 | 5000 | Hz | int | side_balance_1 | 0.0 | 3.0 | float | ratio | 5 | 10 | int | ||||
first_band_q | 5 | 30 | int | side_balance_2 | 0.0 | 3.0 | float | makeup_gain | 4 | 12 | dB | int | ||||
second_band_gain | -15 | 10 | dB | int | side_balance_3 | 0.0 | 3.0 | float | ||||||||
second_band_freq | 500 | 6000 | Hz | int | bal_4 | 0.0 | 3.0 | float | ||||||||
second_band_q | 5 | 30 | int | |||||||||||||
third_band_gain | -15 | 10 | dB | int | ||||||||||||
third_band_freq | 2000 | 10000 | Hz | int | ||||||||||||
third_band_q | 5 | 30 | int | |||||||||||||
high_shelf_gain | -15 | 10 | dB | int | ||||||||||||
high_shelf_freq | 8000 | 20000 | Hz | int |